The augmented reality scene created by Sebastian Kerner consists of 4 markers, which represent a Stirling engine in four states. Static, dynamic, a labelled version and one which explains how the engine works.
- In the same location as this “Readme.txt” file, locate and print out the “Markers.pdf” file on an A4 paper.
- Run BuildAR Viewer/BuildAR 2 application on your computer.
- On the menu pane at the top of BuildAR Viewer/BuildAR 2 window, please select: File > Open Scene.
- In “Select a scene file to open” window, browse to the directory where this “Readme.txt” is located.
- In the same directory, select “stirlingmotor.scn” and select “Open”.
- On the left menu pane, select: Scene > Video.
- Under “Video Source”, select “Camera (Video Capture Device)” as an input.
- Select your preferable source of video from the list of detected video capture devices.
(Note: in order for your device to appear on the list, you must have the camera plug-in to the computer before running the BuildAR Viewer/BuildAR 2 application.
- Select “Play” button, and put each marker of the printed “Markers.pdf” in front of the camera. You should see the showcase demo.
Lately I saw all this fancy augmented reality related videos on YouTube and was fascinated by them. That is why I wanted to try it for myself, unfortunately i didn’t know how to program at all. After some research I found out about BuildAR, and the contest as source of motivation to learn something new.
I tried it and after some clicks I had the first AR scene ready to go. It took me two days to finish the project.
The making process was pretty straight forward so I had no difficulties. It was really easy even for me who had no experience with Augmented Reality or BuildAR itself. That is why I feel greatly rewarded to be the winner of this competition, not only because of the prize itself but rather the new experience and knowledge I earned during the making process. I´m looking forward to make some new scenes with the full Version of BuildAR Pro 2.
This work has shown very high quality, excellent AR scene in every aspect, and shows how far it can go with building AR products using the BuildAR software. Not only having high quality 3D models and animations, describing how a Stirling engine works, it even comes up with well designed physical props and packaging.
The author seems has gone into every aspect of designing user experience of this AR application, making it complete enough to be sold in the market as a product.